// Redux Jackhammer Shotgun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_JACKHAMMER"
	"viewmodel"			"models/weapons/v_jackhammer.mdl"
	"playermodel"			"models/weapons/w_jackhammer.mdl"
	"anim_prefix"			"shotgun"
	"bucket"			"3"
	"bucket_position"		"2"

	"clip_size"			"10"
	"clip2_size"			"-1"

	"default_clip"			"10"
	"default_clip2"			"-1"

	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"3"
	"item_flags"			"0"
	
	"RunSpeed"			"0.925"
	"BuiltRightHanded"		"0"
	"AllowFlipping"			"1"
	"LagScale"			"0.4"


	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"4.6"
		"up"		"1.15"
		"pitch"		"0.5"
	}

	Adjust
	{
		"right"		"-1"
		"forward"	"1"
	} 
	
	
	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_SMG1.Empty"
		//"reload"			"Weapon_jackhammer.Reload"
		//"special1"			"Weapon_jackhammer.Special1"
		"single_shot"		"Weapon_jackhammer.Single"
		//"double_shot"		"Weapon_jackhammer.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_jackhammer.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"136"
			"y"		"0"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"136"
			"y"		"0"
			"width"		"64"
			"height"	"32"
		}	
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"3"
		"FireRate"	"0.2"
		"FireMode" "5"
		"UnderWater"	"1"

		"Options" {
			"ReloadSound"	"0"
			"LastFireSound"	"0"
			"TurnoffScope"	"0"
			"TurnoffIron"	"0"
		}
		
		"Recoil" {
			"PunchPitch"	"-0.5 -0.6"
			"PunchYaw"	"-0.4 0.4"
			"EnableSnap"	"1"
			"SnapPitch"	"-0.45 -0.45"
			"SnapYaw"	"-0.2 0.2"
			"Crouch"	"0.75"
			"Amp"		"1.35"
			"PunchLimit"	"4.5"
		}
		
		"Spread" {
			"Default"	"10"
			"MaxSpread"	"10"
			"Run"		"10"
			"RunSpeed"	"100"
			"Crouch"	"10"
			"Fire"		"10"
		}
		
		"Bullet" {
			"AmmoType"	"Buckshot"
			"Damage"	"6"
			"ShotCount"	"9"
			"Tracer"	"3"
			"Force"		"1"
			}
		
		"Npc" {
			"AnimType"	"AR2"
			"BurstMax"	"2"
			"BurstMin"	"1"
			"FireRate"	"0.25"
			"Range"		"1400"
			"MuzzleFire"	"1"
			"FireRagdoll"		"0"			
		}
	}
	
}


