//Redux CZ-52
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_CZ52"
	"viewmodel"			"models/weapons/v_cz52.mdl"
	"playermodel"			"models/weapons/w_cz52.mdl"
	"anim_prefix"			"Pistol"
	"bucket"			"1"
	"bucket_position"		"5"

	"clip_size"			"12"
	"clip2_size"			"-1"

	"default_clip"			"12"
	"default_clip2"			"-1"

	"primary_ammo"			"Pistol"
	"secondary_ammo"		"None"

	"weight"			"1"
	"item_flags"			"0"

	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"-6.75"
		"up"		"4.5"
		"forward"	"-5"
		"fov"		"-10"
	}

  // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
//		"reload"		"Weapon_Pistol.Reload"
		"reload_npc"		"Weapon_Pistol.NPC_Reload"
		"empty"			"Weapon_Pistol.Empty"
		"single_shot"		"Weapon_CZ52.Single"
		"single_shot_npc"	"Weapon_CZ52.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"9"
			"y"		"160"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"9"
			"y"		"160"
			"width"		"64"
			"height"	"32"
		}	
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"p"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"0"
		"FireRate"	"0.1"
		"UnderWater"	"0"
		
			"Options" {
			"ReloadSound"	"0"
			"TimeScale"	"1"
			"LastDryFireActivity"	"0"	
		}
		
		"Recoil" {
			"PunchPitch"	"-0.4 -0.5"
			"PunchYaw"	"-0.3 0.3"
			"EnableSnap"	"1"
			"SnapPitch"	"-0.0 0"
			"SnapYaw"	"0.0 -0.0"
			"Crouch"	"0.7"
			"Amp"		"1.25"
			"PunchLimit"	"2.5"
		}
		
		"Spread" {
			"Default"	"1"
			"MaxSpread"	"5"
			"Run"		"5"
			"RunSpeed"	"100"
			"Crouch"	"1"
			"Fire"		"3.5"
		}
		
		"Bullet" {
			"AmmoType"	"Pistol"
			"Damage"	"10"
			"ShotCount"	"1"
			"Tracer"	"2"
			"Force"		"1"
			"Penetrate"	"4"
		}

		"Npc" {
			"AnimType"	"Pistol"
			"BurstMax"	"2"
			"BurstMin"	"0"
			"FireRate"	"0.4"
			"Range"		"2096"
			"MuzzleFire"	"1"
			"FireRagdoll"		"0"							
		}
	}	
}


