// Grenade Launcher

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_A35"
	"viewmodel"			"models/weapons/v_a35.mdl"
	"playermodel"			"models/weapons/w_a35.mdl"
	"anim_prefix"			"ar2"
	"bucket"			"4"
	"bucket_position"		"2"

	"clip_size"			"6"
	"clip2_size"			"-1"

	"default_clip"			"6"
	"default_clip2"			"-1"

	"primary_ammo"			"SMG1_Grenade"

	"weight"			"4"
	"item_flags"			"0"

	"BuiltRightHanded"		"0"
	"AllowFlipping"			"1"
	"LagScale"    "0.5"

  Adjust {
  "Right"     "-2"
  }
	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"				"Weapon_SMG1.Empty"
		//"reload"			"Weapon_OICW.Reload"
		"single_shot"		"Weapon_SMG1.Double"
	    //Zoom in
		"special1"			"Weapon_AR2.Special1"
		//Zoom out
		"special2"			"Weapon_AR2.Special2"
		"double_shot"		"Weapon_AR2.Double"
		// NPC SECTION
		"single_shot_npc"	"Weapon_SMG1.Double"
		//"reload_npc"		"Weapon_AR2.NPC_Reload"
		"double_shot_npc"	"Weapon_AR2.NPC_Double"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"			"64"
			"y"			"160"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"			"64"
			"y"			"160"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"3"
		"FireRate"	"0.25"
		"UnderWater"	"0"

 		"Options" {
			"LastDryFireActivity"	"0"
			"ReloadSound"		"0"
			"CrossHairMove"		"0.2"
			"CrossHairMinSize"	"20.0"
		}

		"Activities" {
			"GLFire"	"ACT_VM_PRIMARYATTACK"
			}

		"Scope" {
			"Type"		"4"
			"Switch"	"1"
			"ZoomFact"	"2.0"
			"FireRate"	"0.25"
			"DrawViewmodel"	"1"
      "CrosshairOff"    "1"			
		}
		
		"Recoil" {
			"PunchPitch"	"-0.2 -0.4"
			"PunchYaw"	"-0.2 0.2"
			"EnableSnap"	"0"
			"SnapPitch"	"-0 0.01"
			"SnapYaw"	"-0 0.01"
			"Crouch"	"0.7"
			"Amp"		"1.15"
			"PunchLimit"	"3.0"
		}
		
		"Spread" {
			"Default"	"1"
			"MaxSpread"	"1"
			"Run"		"1"
			"RunSpeed"	"100"
			"Crouch"	"0.7"
			"Fire"		"1.2"
		}
		
		"BulletEntitySpawn" {
			"Class"		"Custom_Explosive"
			"Type"		"A35Grenade"
			"ZVector"	"0"	//	Correction throw vector
			"Power"		"99999"
	    "NpcZVector"	"100"
			"AngVelocity"	"10"
			"Mass"		"0"
		}
		
		"Npc" {
			"AnimType"	"AR2"
			"BurstMax"	"1"
			"BurstMin"	"0"
      "FireRate"	"1"
			"Range"		"8300"
			"MuzzleFire"	"1"
		}
	}
	
}

