// BUG SPAWNER

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_Bugspawner"
	"viewmodel"			"models/weapons/v_bugspawner.mdl"
	"playermodel"			"models/weapons/w_bugspawner.mdl"
	"anim_prefix"			"Grenade"
	"bucket"			"5"
	"bucket_position"		"1"

	"clip_size"			"0"
	"clip2_size"			"0"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"
	"default_clip"			"0"
	"default_clip2"			"0"

	"autoswitchto"			"0"
	"autoswitchfrom"		"0"
	"weight"			"0"
	"item_flags"			"0"

	"DisableROAimmode"		"1"

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons"
			"x"		"0"
			"y"		"192"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons"
			"x"		"0"
			"y"		"192"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
			"font"		"WeaponIcons"
			"character"	"j"
		}
		"crosshair"
		{
			"font"		"Crosshairs"
			"character"	"Q"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"48"
			"y"			"72"
			"width"		"24"
			"height"	"24"
		}
	}
}