//
//	SMOD class override data (sample)
//
OverrideClasses
{
	"default_map" {
		"info_player_rebel"	{
			"info_player_allies"	"100"
		}
		"info_player_combine"	{
			"info_player_axis"	"100"
		}		
		"weapon_m1garand" {
			"weapon_custom2"	"100"
		}
		"weapon_goldengun"	{
			"weapon_custom1"	"100"
		}
		"weapon_jackhammer"	{
			"weapon_custom5"	"100"
		}
		"weapon_sawedoff"	{
			"weapon_custom6"	"100"
		}
		"weapon_mp40"	{
			"weapon_custom9"	"100"
		}
		"weapon_cz52"	{
			"weapon_custom10"	"100"
		}
		"weapon_pulsemg"	{
			"weapon_custom12"	"100"
		}
		"weapon_oicw"	{
			"weapon_custom16"	"100"
		}
		"weapon_fists"	{
			"weapon_custom19"	"80"
		}
		"weapon_a35"	{
			"weapon_custom20"	"70"
		}
		"weapon_dualpistols"	{
			"weapon_custom23"	"100"
		}
		"weapon_minigun"	{
			"weapon_custom26"	"80"
		}
		"weapon_sword"	{
			"weapon_custom27"	"70"
		}
		"weapon_spikegrenade"	{
			"weapon_custom29"	"100"
		}		
		"item_ammo_rifle"	{
			"item_ammo_custom1"	"100"
		}
		"item_ammo_hrifle"	{
			"item_ammo_custom2"	"100"
		}
//Just in case there's any left behind... 		
		"item_ammo_sniper"	{
			"item_ammo_custom1"	"100"
		}
		"item_ammo_gauss"	{
			"item_ammo_custom4"	"100"
		}		
			"item_ammo_flare"	{
			"item_box_flare_rounds"	"100"
		}		
		"weapon_slam"	{
			"item_ammo_custom1"	"20"		
			"item_ammo_custom2"	"10"
		}				
		"weapon_deagle"	{
			"weapon_custom24"	"100"
		}
		"weapon_m4a1"	{
			"weapon_custom3"	"100"
		}
		"weapon_p90"	{
			"weapon_custom13"	"70"
		}
		"weapon_m249"	{
			"weapon_custom15"	"100"
		}				
	}
}
