//Doom 2/Action Half-Life style Sawed-Off Shotgun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_SAWEDOFF"
	"viewmodel"				"models/weapons/v_sawedoff.mdl"
	"playermodel"			"models/weapons/w_sawedoff.mdl"
	"anim_prefix"			"shotgun"
	"bucket"				"3"
	"bucket_position"		"7"

	"clip_size"				"2"
	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"4"
	"item_flags"			"0"
	"LagScale"    "0.5"
	
	Adjust
	{
		"right"		"-1"
		"up"		"2"
		"forward"		"-3"		
	} 

	Ironsight
	{
		"right"		"-4"
		"up"		"2.5"
		"forward"		"-7"
		"pitch"		"-2.25"		
	} 	

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_Sawedoff.Single"
		"double_shot"		"Weapon_Shotgun.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_Sawedoff.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"			"68"
			"y"			"192"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"			"68"
			"y"			"192"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
		"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"1"
		"FireRate"	"0.001"
		"FireMode"	"3"
		"UnderWater"	"0"

		"Burst" {
			"FireCount"	"2"
			"Delay"		"0.001"
      "AccBonus"    "1.25"			
      "RecoilBonus"    "1.05"      
		}

		"Options" {
			"LastDryFireActivity"	"0"
			"TurnoffIron"	"1"
			//"CrossHairMove"		"0.2"
			"CrossHairMinSize"	"250.0"						
		}
		
		"Recoil" {
			"PunchPitch"	"-5.5 -6.5"
			"PunchYaw"	"-4 4"
			"EnableSnap"	"0"
			"SnapPitch"	"-0.0 0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"0.8"
			"Amp"		"1.25"
			"PunchLimit"	"2.0"
		}
		
		"Spread" {
			"Default"	"12.0"
			"MaxSpread"	"12.0"
			"Run"		"12.0"
			"RunSpeed"	"100"
			"Crouch"	"1.0"
			"Fire"		"1.0"
		}
		
		"Bullet" {
			"AmmoType"	"BUCKSHOT"
			"Damage"	"9"
			"ShotCount"	"16"
			"Tracer"	"2"
			"Force"		"1"
			"Penetrate"	"4"
      "TraceLength"    "2048"
      "Attenuate"    "512"						
			}

		"Npc" {
			"AnimType"	"Ar2"
			"BurstMax"	"0"
			"BurstMin"	"0"
			"FireRate"	"1.0"
			"Range"		"2048"
			"MuzzleFire"	"1"
			"FireRagdoll"		"0"				
		}
	}

}