//Handheld Pulse Turret
WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_PULSEMG"
	"viewmodel"			"models/weapons/v_pulsemg.mdl"
	"playermodel"			"models/weapons/w_pulsemg.mdl" 
	"anim_prefix"			"ar2"
	"bucket"			"3"
	"bucket_position"		"8"

	"clip_size"			"90"
	"clip2_size"			"-1"

	"default_clip"			"90"
	"default_clip2"			"-1"

	"primary_ammo"			"AR2"
	"secondary_ammo"		"None"

	"weight"			"3"
	"item_flags"			"0"

	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"-5.5"
		"up"		"1.7"
		"forward"	"-5"
		"fov"		"-20"
		"AdjustAccuracy"	"0.5"				
	}

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload"		"Weapon_AR3.Reload"
		"reload_npc"		"Weapon_SMG1.NPC_Reload"
		"empty"			"Weapon_SMG1.Empty"
		"single_shot"		"Weapon_PulseMG.Single"
		"single_shot_npc"	"Weapon_PulseMG.NPC_Single"
		"special1"		"Weapon_SMG1.Special1"
		"special2"		"Weapon_SMG1.Special2"
		"special3"		"Weapon_Alyxgun.Single"
		"double_shot"		"Weapon_SMG1.Double"
		"burst"			"Weapon_SMG1.Burst"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"68"
			"y"		"0"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons_redux"
			"x"		"68"
			"y"		"0"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"u"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"1"
		"FireRate"	"0.075"
		"UnderWater"	"0"

		"Options" {
			//"ReloadSound"	"1"
			"LastFireSound"	"0"
			"TurnoffScope"	"0"
			"TurnoffIron"	"0"
			"TimeScale"	"1"
		//	"CrossHairMove"		"0.2"
			"CrossHairMinSize"	"100.0"
		}

			"Recoil" {
			"PunchPitch"	"-0.1 -0.125"
			"PunchYaw"	"-0.14 0.14"
			"EnableSnap"	"1"
			"SnapPitch"	"-0.0 -0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"0.75"
			"Amp"		"1.1"
			"PunchLimit"	"2"
		}
		
		"Spread" {
			"Default"	"3"
			"MaxSpread"	"12.0"
			"Run"		"12.0"
			"RunSpeed"	"100"
			"Crouch"	"0.75"
			"Fire"		"1.09"
		}
		
		"Bullet" {
			"AmmoType"	"HelicopterGun"
			"Damage"	"8"
			"ShotCount"	"1"
			"Tracer"	"0"
			"Force"		"1"	
		}
		
		"Npc" {
			"AnimType"	"AR2"
			"BurstMax"	"12"
			"BurstMin"	"4"
			"FireRate"	"0.075"
			"Range"		"4500"
			"MuzzleFire"	"1"
		}
	}
	
}


