
"NPC_MonkF.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/monk_pain04.wav"
		"wave"	"vo/ravenholm/monk_pain09.wav"
	}
}

"NPC_MonkF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/monk_pain01.wav"
		"wave"	"vo/ravenholm/monk_pain02.wav"
		"wave"	"vo/ravenholm/monk_pain03.wav"
		"wave"	"vo/ravenholm/monk_pain04.wav"
		"wave"	"vo/ravenholm/monk_pain05.wav"
		"wave"	"vo/ravenholm/monk_pain06.wav"
		"wave"	"vo/ravenholm/monk_pain07.wav"
		"wave"	"vo/ravenholm/monk_pain08.wav"
		"wave"	"vo/ravenholm/monk_pain09.wav"
	}
}



"NPC_MonkF.enemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/ravenholm/madlaugh01.wav"
		"wave"	"vo/ravenholm/madlaugh02.wav"
		"wave"	"vo/ravenholm/madlaugh03.wav"
		"wave"	"vo/ravenholm/madlaugh04.wav"
		"wave"	"vo/ravenholm/monk_danger01.wav"
		"wave"	"vo/ravenholm/monk_danger03.wav"
	}
}



"NPC_KleinerF.die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/k_lab/kl_ahhhh.wav"
		"wave"	"vo/k_lab2/kl_greatscott.wav"
		"wave"	"vo/k_lab/kl_getoutrun01.wav"
	}
}


"NPC_KleinerF.enemy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"vo/k_lab/kl_ahhhh.wav"
		"wave"	"vo/k_lab/kl_getoutrun03.wav"
		"wave"	"vo/k_lab/kl_getoutrun01.wav"
	}
}

"NPC_KleinerF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"scientist/sci_pain1.wav"
		"wave"	"scientist/sci_pain2.wav"
		"wave"	"scientist/sci_pain3.wav"
		"wave"	"scientist/sci_pain4.wav"
		"wave"	"scientist/sci_pain5.wav"
	}
}


"NPC_CombineF.Gappoi"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"*npc/urban_soldier/vo/engaging_enemies.wav"
		"wave"	"*npc/urban_soldier/vo/target_spotted.wav"
		"wave"	"*npc/urban_soldier/vo/oh.wav"
                "wave"	"*npc/urban_soldier/vo/attacking.wav"
                "wave"	"*npc/urban_soldier/vo/attacking_enemies.wav"
                "wave"	"*npc/urban_soldier/vo/cover_me2.wav"
                "wave"	"*npc/urban_soldier/vo/in_combat.wav"
	}
}

"NPC_CombineF.Gappoi"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"*npc/urban_soldier/vo/engaging_enemies.wav"
		"wave"	"*npc/urban_soldier/vo/target_spotted.wav"
		"wave"	"*npc/urban_soldier/vo/oh.wav"
                "wave"	"*npc/urban_soldier/vo/attacking.wav"
                "wave"	"*npc/urban_soldier/vo/attacking_enemies.wav"
                "wave"	"*npc/urban_soldier/vo/cover_me2.wav"
                "wave"	"*npc/urban_soldier/vo/in_combat.wav"
	}
}


"NPC_CombineF.pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_90DB"

	"rndwave"
	{
		"wave"	"npc/urban_soldier/pain2.wav"
		"wave"	"npc/urban_soldier/taking_fire_need_assistance2.wav"
		"wave"	"npc/urban_soldier/aah.wav"
                "wave"	"npc/urban_soldier/need_help.wav"
                "wave"	"npc/urban_soldier/ow.wav"
	}
}
