// Fire extinguisher

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#HL2_EXTINGUISHER"
	"viewmodel"				"models/weapons/v_fire_extinguisher.mdl"
	"playermodel"			"models/weapons/w_fire_extinguisher.mdl"
	"anim_prefix"			"smg1"
	"bucket"				"5"
	"bucket_position"		"6"

	"clip_size"				"-1"
	"clip2_size"			"-1"
	"primary_ammo"			"Extinguisher"
	"secondary_ammo"		"None"
	"default_clip2"			"100"

	"weight"				"1"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"			"Weapon_Extinguisher.Empty"
		"reload"		"Weapon_Extinguisher.Reload"
		"single_shot"	"Weapon_Extinguisher.Single"
	    "special1"		"Weapon_Extinguisher.Special1"
		"double_shot"	"Weapon_Extinguisher.Double"
		// NPC SECTION
		"single_shot_npc"	"Weapon_Extinguisher.NPC_Single"
		"reload_npc"		"Weapon_Extinguisher.NPC_Reload"
		"double_shot_npc"	"Weapon_Extinguisher.NPC_Double"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIconsMI"
				"character"	"o"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelectedMI"
				"character"	"o"
		}
		"ammo"
		{
				"font"		"WeaponIconsSmall"
				"character"	"Z"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}