//Binoculars

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#HL2_BINOCULARS"
	"viewmodel"				"models/weapons/v_binoculars.mdl"
	"playermodel"			"models/weapons/w_binoculars.mdl"
	"anim_prefix"			"binoculars"
	"bucket"				"6"
	"bucket_position"		"0"

	"clip_size"				"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"Weapon_Binoculars.Special1"
		"special2"		"Weapon_Binoculars.Special2"
		"reload"		"Weapon_Binoculars.Reload"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/w_icons1b"
			"x"			"1"
			"y"			"129"
			"width"		"126"
			"height"	"62"
		}
		"weapon_s"
		{
			"file"		"sprites/w_icons1b"
			"x"			"1"
			"y"			"129"
			"width"		"126"
			"height"	"62"
		}
		"ammo"
		{
			"file"		"sprites/640hud7"
			"x"		"0"
			"y"		"72"
			"width"		"24"
			"height"	"24"
		}
		
		"ammo2"
		{
			"file"		"sprites/640hud7"
			"x"		"48"
			"y"		"72"
			"width"		"24"
			"height"	"24"
		}
		
		"crosshair"
		{
			"font"		"Crosshairs"
			"character"	"Q"
		}
		
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"		"48"
			"y"		"72"
			"width"		"24"
			"height"	"24"
		}
	
		"zoom"
		{
			"file"		"sprites/reticle"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
		
		"zoom_autoaim"
		{
			"file"		"sprites/reticle"
			"x"		"0"
			"y"		"0"
			"width"		"128"
			"height"	"128"
		}
	}
}

