"TripwireGrenade.Activate"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/activate.wav"
}

"TripwireGrenade.ShootRope"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/ropeshoot.wav"
}

"Weapon_Tripwire.Attach"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"weapons/tripwire/deploy.wav"
}

"TripwireGrenade.Hook"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"100"

	"wave"	"weapons/tripwire/hook.wav"
}

"Weapon_CombineGuard.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_reload.wav"
}

"Weapon_CombineGuard.NPC_Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/sniper/sniper_reload.wav"
}

"Weapon_CombineGuard.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"			"weapons/cguard/cguard_fire.wav"
}

"Weapon_CombineGuard.NPC_Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"98,102"

	"wave"			"weapons/cguard/cguard_fire.wav"
}

"Weapon_CombineGuard.Special1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/cguard/charging.wav"
}