// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health		"35"

// Barney
sk_barney_health		"35"

// Bullseye
sk_bullseye_health		"35"

// Bullsquid
//sk_bullsquid_health	"120"
//sk_bullsquid_dmg_bite	"15"
//sk_bullsquid_dmg_whip	"25"

// Citizen
sk_citizen_health		"40"

// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"

// Combine Guard
sk_combine_guard_health	"70"
sk_combine_guard_kick	"15"

// strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"

// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg	"5"

// Fast Headcrab
sk_headcrab_fast_health	"10"

// Poison Headcrab
sk_headcrab_poison_health	"35"

// Houndeye
//sk_houndeye_health		"80"
//sk_houndeye_dmg_blast	"25"

// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg	"20"

// Metropolice
sk_metropolice_health	"40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"

// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg	"5"

// Vortigaunt
sk_vortigaunt_health	"100"
sk_vortigaunt_dmg_claw	"10"
sk_vortigaunt_dmg_rake	"25"
sk_vortigaunt_dmg_zap	"50"
sk_vortigaunt_armor_charge "30"

// Zombie
sk_zombie_health	"50"
sk_zombie_dmg_one_slash	"10"
sk_zombie_dmg_both_slash	"25"

// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"

//Antlion
sk_antlion_health			"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"

//Antlion Guard
sk_antlionguard_health		"500"
sk_antlionguard_dmg_charge	"20"
sk_antlionguard_dmg_shove	"10"

//Antlion Grub
//sk_antliongrub_health		"5"

//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"

// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"

// Combine Helicopter
sk_npc_dmg_helicopter			"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage		"30"
sk_helicopter_grenaderadius		"275"
sk_helicopter_grenadeforce		"55000"

// Combine Dropship
sk_npc_dmg_dropship		"2"

// Combine APC
sk_apc_health				"750"


// =================
//  WEAPONS
// =================

sk_plr_dmg_flare_round		"12"
sk_npc_dmg_flare_round		"2"
sk_plr_dmg_ar2			"8"
sk_npc_dmg_ar2			"3"
sk_plr_dmg_alyxgun		"5"
sk_npc_dmg_alyxgun		"3"
sk_plr_dmg_pistol		"5"
sk_npc_dmg_pistol		"3"
sk_plr_dmg_smg1			"4"
sk_npc_dmg_smg1			"3"
sk_plr_dmg_buckshot			"8"	
sk_npc_dmg_buckshot			"3"
sk_plr_dmg_rpg_round		"100"
sk_npc_dmg_rpg_round		"50"
sk_plr_dmg_smg1_grenade		"100"
sk_npc_dmg_smg1_grenade		"50"
sk_smg1_grenade_radius		"25"

//sk_plr_dmg_gauss			"25"
//sk_plr_max_dmg_gauss		"30"

sk_plr_dmg_sniper_round		"20"
sk_npc_dmg_sniper_round		"100"
sk_plr_dmg_357				"40"
sk_npc_dmg_357				"30"
sk_plr_dmg_crossbow			"100"
sk_npc_dmg_crossbow			"10"
sk_plr_dmg_airboat			"3"
sk_npc_dmg_airboat			"3"

//sk_dmg_sniper_penetrate_plr	"10"
//sk_dmg_sniper_penetrate_npc	"100"

sk_plr_dmg_grenade			"150"	
sk_npc_dmg_grenade			"75"
sk_plr_dmg_molotov			"70"
sk_npc_dmg_molotov			"70"
sk_plr_dmg_crowbar			"10"
sk_npc_dmg_crowbar			"5"

sk_plr_dmg_iceaxe			"10"
sk_npc_dmg_iceaxe			"5"

sk_plr_dmg_stunstick		"10"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit

//sk_plr_dmg_satchel			"150"
//sk_npc_dmg_satchel			"75"
//sk_satchel_radius			"150"

// Mortar Synth projectile
//sk_dmg_energy_grenade		"2"
//sk_energy_grenade_radius	"100"

sk_dmg_homer_grenade		"20"
sk_homer_grenade_radius		"100"

// Bullsquid spit
//sk_dmg_spit_grenade			"5"	
//sk_spit_grenade_radius		"50"

//sk_plr_dmg_tripmine			"150"
//sk_npc_dmg_tripmine			"125"
//sk_tripmine_radius			"200"

sk_plr_dmg_fraggrenade 		"125"
sk_npc_dmg_fraggrenade		"75"
sk_fraggrenade_radius 		"250"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger		"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"15"
sk_healthcharger		"50"
sk_healthkit		"25"
sk_healthvial		"10"

// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"

// NPC damage adjusters
sk_npc_head		"3"
sk_npc_chest	"1"
sk_npc_stomach	"1"
sk_npc_arm		"1"
sk_npc_leg		"1"

// player damage adjusters
sk_player_head		"3"
sk_player_chest		"1"
sk_player_stomach	"1"
sk_player_arm		"1"
sk_player_leg		"1"

// Allies
sk_ally_regen_time	"0.2"

// Jeep
// Barney
sk_barney_health		"35"

// Apache 
sk_apache_health	"400"

// Headcrab
sk_headcrab_health		"20"
sk_headcrab_dmg_bite		"10"

// Zombie
sk_zombie_health		"100"
sk_zombie_dmg_one_slash		"20"
sk_zombie_dmg_both_slash	"40"

// Vortigaunt
sk_islave_health		"60"
sk_islave_dmg_claw      	"10"
sk_islave_dmg_clawrake		"25"
sk_islave_dmg_zap		"15"

//Bullsquid
sk_bullsquid_health		"120"
sk_bullsquid_dmg_bite   	"25"
sk_bullsquid_dmg_whip   	"35"
sk_bullsquid_dmg_spit		"15"

//Human Grunts
sk_hgrunt_health		"80"
sk_hgrunt_kick			"10"
sk_hgrunt_pellets		"6"
sk_hgrunt_gspeed		"800"

//Ichthyosaur
sk_ichthyosaur_health		"400"
sk_ichthyosaur_shake		"50"

//Gargantua
sk_gargantua_health		"1000"
sk_gargantua_dmg_slash		"30"
sk_gargantua_dmg_fire		"5"
sk_gargantua_dmg_stomp		"100"

// Snark
sk_snark_health			"2"
sk_snark_dmg_bite		"10"
sk_snark_dmg_pop		"5"

// Alien Grunt
sk_agrunt_health		"120"
sk_agrunt_dmg_punch		"20"

// Alien Controller
sk_controller_health	"100"
sk_controller_dmgzap	"35"
sk_controller_speedball	"1000"
sk_controller_dmgball	"5"

sk_hassassin_health	"50"

// Turret
sk_turret_health	"60"

// MiniTurret
sk_miniturret_health	"50"

// Sentry Turret
sk_sentry_health	"50"

// Leech
sk_leech_health	"2"
sk_leech_dmg_bite "2"

// Big momma
sk_bigmomma_health_factor 	"2"
sk_bigmomma_dmg_slash 	"70"
sk_bigmomma_dmg_blast 	"160"
sk_bigmomma_radius_blast "275"

//Nihilanth
sk_nihilanth_health		"1000"
sk_nihilanth_zap		"50"

// PLAYER
sk_plr_dmg_9mm_bullet		"8"
sk_plr_dmg_357_bullet		"40"
sk_plr_dmg_buckshot		"5"
sk_plr_dmg_mp5_grenade		"100"
sk_plr_dmg_egon_narrow		"6"
sk_plr_dmg_egon_wide		"14"
sk_plr_dmg_gauss		"20"
sk_plr_dmg_hornet		"7"
sk_plr_dmg_tripmine		"150"
sk_plr_dmg_satchel		"150"

// MONSTER WEAPONS
sk_npc_dmg_hornet		"8"
sk_npc_dmg_9mm_bullet		"8"
sk_npc_dmg_9mmAR_bullet		"5"
sk_npc_dmg_12mm_bullet		"10"

// MISC
sk_mp5grenade_radius	"100"

sk_max_flare_round			"20"
sk_max_hopwire 				"100"
sk_max_ar2					"60"
sk_max_ar2_altfire			"9"
sk_max_alyxgun				"150"
sk_max_pistol				"150"
sk_max_smg1					"225"
sk_max_buckshot				"100"
sk_max_rpg_round			"100"
sk_max_smg1_grenade			"9"
sk_max_sniper_round			"100"
sk_max_357					"100"
sk_max_crossbow				"100"
sk_max_grenade				"100"
sk_max_molotov				"100"
sk_max_gauss_round			"100"
sk_max_9mm_bullet			"250"
sk_max_buckshot				"125"
sk_max_mp5_grenade			"9"
sk_max_uranium				"100"
sk_max_hornet				"100"
sk_max_snark				"100"
sk_max_tripmine				"100"
sk_max_satchel				"100"