// Don't edit this file. You WILL break the game.
"GameInfo"
{
	game	"Missing Information 1.6"
	type	singleplayer_only
	
	title	"MISSING INFORMATION"

	developer "Missing Information Team"
	developer_url "http://www.love-tub.net"
	icon "resource/MI"

	FileSystem
	{
		SteamAppId	218	// This will mount all the GCFs we need (240=CS:S, 220=HL2, 420=EP2, 218=SRCSDKOB).
		ToolsAppId	211	// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

		AdditionalContentId 420 // Makes Half-Life 2 content available ingame. 
					// NOTICE: There's several bugs when playing the Half-Life 2 maps. We don't offer support for this!
		version		152
		
		SearchPaths
		{	
			// First, mount all user customizations.  This will search for VPKs and subfolders
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// folder.
			//
			// Note that this folder is scanned only when the game is booted.
			game+mod 			missinginfo
			game+mod			ep2/custom/*
			game+mod			episodic/custom/*
			game+mod			hl2/custom/*

			// We search VPK files before ordinary folders, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
			game_lv				hl2/hl2_lv.vpk
			game+mod			ep2/ep2_sound_vo_english.vpk
			game+mod			ep2/ep2_pak.vpk
			game				|all_source_engine_paths|episodic/ep1_sound_vo_english.vpk
			game				|all_source_engine_paths|episodic/ep1_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			platform			|all_source_engine_paths|platform/platform_misc.vpk

			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
			// as the first "mod" search path (after any user customizations).  This is also the one
			// that's used when writing to the "mod" path.
			mod+mod_write+default_write_path		|gameinfo_path|.

			// Add the HL2 directory as a game search path.  This is also where where writes
			// to the "game" path go.
			game+game_write		ep2

			// Where the game's binaries are
			gamebin				missinginfo/bin

			// Last, mount in shared HL2 loose files
			game				|all_source_engine_paths|episodic
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform
		}
	}
}
